This device
Achievements
Best tour
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1v1 Match Win %: —
0 / 133 Achievements Unlocked
The Box Office
$100 million club
Finish a tour that grosses $100M–$200M.
$200 million
Finish a tour that grosses $200M–$300M.
$300 million
Finish a tour that grosses $300M–$400M.
$400 million
Finish a tour that grosses $400M–$500M.
Half a billion
Finish a tour that grosses $500M–$600M.
$600 million
Finish a tour that grosses $600M–$700M.
$700 million
Finish a tour that grosses $700M–$800M.
$800 million
Finish a tour that grosses $800M–$900M.
$900 million
Finish a tour that grosses $900M–$1B.
$1B club
Finish a tour that grosses $1B–$1.1B.
Over the billion
Finish a tour that grosses $1.1B–$1.2B.
Stadium breaker
Finish a tour that grosses $1.2B–$1.5B.
Print the legend
Finish a tour that grosses $1.5B or more.
Solo supernova
Gross $1B or more on a solo tour.
Arena destroyer
Gross $1B or more in a 1v1.
Against the odds
Gross $800M with lineup chemistry under +5%.
No sparks, all receipts
Gross $1B with lineup chemistry under +5%.
Perfect storm
Gross $1B with at least +30% lineup chemistry.
The full tempest
Gross $1B with at least +40% lineup chemistry.
Four-piece empire
Gross $1B with a seat left empty.
Power trio
Gross $500M with two seats left empty.
Five commas
Break $1B on five tours.
Hat trick of billions
Break $1B on three tours in a row.
Five-night stand
Break $1B on five tours in a row.
Sparks & Static
One mind
Get +30% lineup chemistry.
Unreal chemistry
Get +40% lineup chemistry.
Habit forming
Hit +30% lineup chemistry on five tours.
Three-night spark
Hit +30% lineup chemistry on three tours in a row.
Can't miss
Hit +30% lineup chemistry on five tours in a row.
Draft Night
Five lone wolves
Fill all five seats using only Solo Artists.
Solo heavy
Draft three or more Solo Artists in one tour.
Stuck in an era
Land on the same decade three times in one tour.
Era monopoly
Land on the same decade four times in one tour.
One era, five seats
Land on the same decade all five spins.
Triple vintage
Land on 60s–70s three times in one tour.
Triple neon
Land on the 80s three times in one tour.
Triple flannel
Land on the 90s three times in one tour.
Triple modern
Land on 2000s+ three times in one tour.
Swiss army lineup
Put three people in a seat that isn’t their usual instrument.
Nobody in their usual seat
Fill vocals, guitar, bass, and drums with people off their usual instrument.
Utility belt
Gross $1B with three people off their usual instrument.
No singer, still touring
Leave lead vocals empty and still gross $500M.
No drummer, still touring
Leave drums empty and still gross $500M.
Skeleton crew
Leave two seats empty and still gross $400M–$500M.
Classic four-piece, $1B
Fill vocals, guitar, bass, and drums, leave Other empty, and still gross $1B.
Head to Head
Statement win
Win a 1v1 while grossing $1B or more.
Cruel encore
Lose a 1v1 despite grossing $1B or more.
Photo finish
Win a 1v1 by $25 million or less.
Too close to call
Win a 1v1 by $5 million or less.
Take the house
Win a 1v1 by $400 million or more.
Leave no doubt
Win a 1v1 by $600 million or more.
Split the gate
Tie a 1v1 with both tours at $800M or more.
Second chair, first place
Win a $1B 1v1 after the opponent goes first.
Win on fire
Win a 1v1 with at least +30% lineup chemistry.
Win in the zone
Win a 1v1 with at least +40% lineup chemistry.
Ice in the veins
Win a 1v1 with lineup chemistry under +10% while still grossing $800M.
Ten duels
Finish ten 1v1s.
Road rival
Finish 25 1v1s.
Fifty nights
Finish 50 1v1s.
Hundred-fight club
Finish 100 1v1s.
Ten wins
Win ten 1v1s.
Main-event menace
Win 25 1v1s.
Fifty on the board
Win 50 1v1s.
Century of wins
Win 100 1v1s.
Scar tissue
Lose ten 1v1s.
Been through it
Lose 25 1v1s.
Still on the poster
Lose 50 1v1s.
Hot streak
Win three 1v1s in a row.
Untouchable
Win five 1v1s in a row.
Dynasty
Win eight 1v1s in a row.
Immortal
Win twelve 1v1s in a row.
Cold streak
Lose three 1v1s in a row.
The skid
Lose five 1v1s in a row.
Rock bottom
Lose eight 1v1s in a row.
Bounce back
Win a 1v1 after losing three in a row.
Out of the hole
Win a 1v1 after losing five in a row.
Three billion duels
Break $1B in three 1v1s.
Billion hat trick
Break $1B in three 1v1s in a row.
The Route
Ninety sellouts
Sell out 90 stadium and arena shows on one tour.
No empty dates
Sell out 120 stadium and arena shows on one tour.
The endless routing
Sell out 150 stadium and arena shows on one tour.
Festival sweep
Headline 8 festivals on one tour.
Seven million voices
Play to 7 million people on one tour.
Ten million voices
Play to 10 million people on one tour.
The table does numbers
Pull in $350M in merch and sponsorships on one tour.
130 cities
Play 130 cities on one tour.
Every stamp
Play 38 countries on one tour.
A hundred million strong
Play to 100 million people across your tours.
Half a billion in the crowd
Play to 500 million people across your tours.
A billion live
Play to 1 billion people across your tours.
Two thousand sellouts
Sell out 2,000 stadium and arena shows across your tours.
Ten thousand sellouts
Sell out 10,000 stadium and arena shows across your tours.
Five billion at the table
Pull in $5B in merch and sponsorships across your tours.
The merch dynasty
Pull in $25B in merch and sponsorships across your tours.
2,500 cities
Play 2,500 cities across your tours.
Festival circuit
Headline 200 festivals across your tours.
A thousand stamps
Add up 1,000 countries across your tours.
The Long Haul
Ten tours
Finish ten tours.
Seasoned
Finish 25 tours.
Lifer
Finish 50 tours.
Century tour
Finish 100 tours.
The endless road
Finish 250 tours.
Three nights running
Finish a tour on three days in a row.
Five days running
Finish a tour on five days in a row.
Week on the road
Finish a tour on seven days in a row.
Deep bench
Draft 50 different musicians.
Endless contacts
Draft 100 different musicians.
Rolodex from hell
Draft 200 different musicians.
Catalog
Use 20 bands across your tours.
Global promoter
Use 40 bands across your tours.
Deep catalog
Use 80 different bands across your tours.
Festival booker
Use 120 different bands across your tours.
Industry lifer
Use 160 different bands across your tours.
Every 60s–70s band
Draft every 60s–70s band in the game at least once.
Every 80s band
Draft every 80s band in the game at least once.
Every 90s band
Draft every 90s band in the game at least once.
Every 2000s+ band
Draft every 2000s+ band in the game at least once.
The full catalog
Draft every band in the game at least once.
Solo circuit
Draft twenty different Solo Artists across your tours.
Session army
Draft forty different Solo Artists across your tours.
Every Solo Artist
Draft every Solo Artist in the game at least once.
Both bills, both billions
Break $1B on a solo tour and in a 1v1.
Never settle
Beat your own best tour five times.
Keep raising it
Beat your own best tour ten times.
Put a billion on the wire
Share a tour that grossed $1B or more.
On the wire
Share three times.
Press run
Share five times.
Media blitz
Share ten times.
Front page
Share twenty times.
Everywhere at once
Share fifty times.
Solo empire
Break $1B on five solo tours.
One-band residency
Finish 25 solo tours.
Ten commas
Break $1B on ten tours.