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Achievements

Best tour

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1v1 Match Win %: —

0 / 133 Achievements Unlocked

The Box Office

  • $100 million club

    Finish a tour that grosses $100M–$200M.

  • $200 million

    Finish a tour that grosses $200M–$300M.

  • $300 million

    Finish a tour that grosses $300M–$400M.

  • $400 million

    Finish a tour that grosses $400M–$500M.

  • Half a billion

    Finish a tour that grosses $500M–$600M.

  • $600 million

    Finish a tour that grosses $600M–$700M.

  • $700 million

    Finish a tour that grosses $700M–$800M.

  • $800 million

    Finish a tour that grosses $800M–$900M.

  • $900 million

    Finish a tour that grosses $900M–$1B.

  • $1B club

    Finish a tour that grosses $1B–$1.1B.

  • Over the billion

    Finish a tour that grosses $1.1B–$1.2B.

  • Stadium breaker

    Finish a tour that grosses $1.2B–$1.5B.

  • Print the legend

    Finish a tour that grosses $1.5B or more.

  • Solo supernova

    Gross $1B or more on a solo tour.

  • Arena destroyer

    Gross $1B or more in a 1v1.

  • Against the odds

    Gross $800M with lineup chemistry under +5%.

  • No sparks, all receipts

    Gross $1B with lineup chemistry under +5%.

  • Perfect storm

    Gross $1B with at least +30% lineup chemistry.

  • The full tempest

    Gross $1B with at least +40% lineup chemistry.

  • Four-piece empire

    Gross $1B with a seat left empty.

  • Power trio

    Gross $500M with two seats left empty.

  • Five commas

    Break $1B on five tours.

  • Hat trick of billions

    Break $1B on three tours in a row.

  • Five-night stand

    Break $1B on five tours in a row.

Sparks & Static

  • One mind

    Get +30% lineup chemistry.

  • Unreal chemistry

    Get +40% lineup chemistry.

  • Habit forming

    Hit +30% lineup chemistry on five tours.

  • Three-night spark

    Hit +30% lineup chemistry on three tours in a row.

  • Can't miss

    Hit +30% lineup chemistry on five tours in a row.

Draft Night

  • Five lone wolves

    Fill all five seats using only Solo Artists.

  • Solo heavy

    Draft three or more Solo Artists in one tour.

  • Stuck in an era

    Land on the same decade three times in one tour.

  • Era monopoly

    Land on the same decade four times in one tour.

  • One era, five seats

    Land on the same decade all five spins.

  • Triple vintage

    Land on 60s–70s three times in one tour.

  • Triple neon

    Land on the 80s three times in one tour.

  • Triple flannel

    Land on the 90s three times in one tour.

  • Triple modern

    Land on 2000s+ three times in one tour.

  • Swiss army lineup

    Put three people in a seat that isn’t their usual instrument.

  • Nobody in their usual seat

    Fill vocals, guitar, bass, and drums with people off their usual instrument.

  • Utility belt

    Gross $1B with three people off their usual instrument.

  • No singer, still touring

    Leave lead vocals empty and still gross $500M.

  • No drummer, still touring

    Leave drums empty and still gross $500M.

  • Skeleton crew

    Leave two seats empty and still gross $400M–$500M.

  • Classic four-piece, $1B

    Fill vocals, guitar, bass, and drums, leave Other empty, and still gross $1B.

Head to Head

  • Statement win

    Win a 1v1 while grossing $1B or more.

  • Cruel encore

    Lose a 1v1 despite grossing $1B or more.

  • Photo finish

    Win a 1v1 by $25 million or less.

  • Too close to call

    Win a 1v1 by $5 million or less.

  • Take the house

    Win a 1v1 by $400 million or more.

  • Leave no doubt

    Win a 1v1 by $600 million or more.

  • Split the gate

    Tie a 1v1 with both tours at $800M or more.

  • Second chair, first place

    Win a $1B 1v1 after the opponent goes first.

  • Win on fire

    Win a 1v1 with at least +30% lineup chemistry.

  • Win in the zone

    Win a 1v1 with at least +40% lineup chemistry.

  • Ice in the veins

    Win a 1v1 with lineup chemistry under +10% while still grossing $800M.

  • Ten duels

    Finish ten 1v1s.

  • Road rival

    Finish 25 1v1s.

  • Fifty nights

    Finish 50 1v1s.

  • Hundred-fight club

    Finish 100 1v1s.

  • Ten wins

    Win ten 1v1s.

  • Main-event menace

    Win 25 1v1s.

  • Fifty on the board

    Win 50 1v1s.

  • Century of wins

    Win 100 1v1s.

  • Scar tissue

    Lose ten 1v1s.

  • Been through it

    Lose 25 1v1s.

  • Still on the poster

    Lose 50 1v1s.

  • Hot streak

    Win three 1v1s in a row.

  • Untouchable

    Win five 1v1s in a row.

  • Dynasty

    Win eight 1v1s in a row.

  • Immortal

    Win twelve 1v1s in a row.

  • Cold streak

    Lose three 1v1s in a row.

  • The skid

    Lose five 1v1s in a row.

  • Rock bottom

    Lose eight 1v1s in a row.

  • Bounce back

    Win a 1v1 after losing three in a row.

  • Out of the hole

    Win a 1v1 after losing five in a row.

  • Three billion duels

    Break $1B in three 1v1s.

  • Billion hat trick

    Break $1B in three 1v1s in a row.

The Route

  • Ninety sellouts

    Sell out 90 stadium and arena shows on one tour.

  • No empty dates

    Sell out 120 stadium and arena shows on one tour.

  • The endless routing

    Sell out 150 stadium and arena shows on one tour.

  • Festival sweep

    Headline 8 festivals on one tour.

  • Seven million voices

    Play to 7 million people on one tour.

  • Ten million voices

    Play to 10 million people on one tour.

  • The table does numbers

    Pull in $350M in merch and sponsorships on one tour.

  • 130 cities

    Play 130 cities on one tour.

  • Every stamp

    Play 38 countries on one tour.

  • A hundred million strong

    Play to 100 million people across your tours.

  • Half a billion in the crowd

    Play to 500 million people across your tours.

  • A billion live

    Play to 1 billion people across your tours.

  • Two thousand sellouts

    Sell out 2,000 stadium and arena shows across your tours.

  • Ten thousand sellouts

    Sell out 10,000 stadium and arena shows across your tours.

  • Five billion at the table

    Pull in $5B in merch and sponsorships across your tours.

  • The merch dynasty

    Pull in $25B in merch and sponsorships across your tours.

  • 2,500 cities

    Play 2,500 cities across your tours.

  • Festival circuit

    Headline 200 festivals across your tours.

  • A thousand stamps

    Add up 1,000 countries across your tours.

The Long Haul

  • Ten tours

    Finish ten tours.

  • Seasoned

    Finish 25 tours.

  • Lifer

    Finish 50 tours.

  • Century tour

    Finish 100 tours.

  • The endless road

    Finish 250 tours.

  • Three nights running

    Finish a tour on three days in a row.

  • Five days running

    Finish a tour on five days in a row.

  • Week on the road

    Finish a tour on seven days in a row.

  • Deep bench

    Draft 50 different musicians.

  • Endless contacts

    Draft 100 different musicians.

  • Rolodex from hell

    Draft 200 different musicians.

  • Catalog

    Use 20 bands across your tours.

  • Global promoter

    Use 40 bands across your tours.

  • Deep catalog

    Use 80 different bands across your tours.

  • Festival booker

    Use 120 different bands across your tours.

  • Industry lifer

    Use 160 different bands across your tours.

  • Every 60s–70s band

    Draft every 60s–70s band in the game at least once.

  • Every 80s band

    Draft every 80s band in the game at least once.

  • Every 90s band

    Draft every 90s band in the game at least once.

  • Every 2000s+ band

    Draft every 2000s+ band in the game at least once.

  • The full catalog

    Draft every band in the game at least once.

  • Solo circuit

    Draft twenty different Solo Artists across your tours.

  • Session army

    Draft forty different Solo Artists across your tours.

  • Every Solo Artist

    Draft every Solo Artist in the game at least once.

  • Both bills, both billions

    Break $1B on a solo tour and in a 1v1.

  • Never settle

    Beat your own best tour five times.

  • Keep raising it

    Beat your own best tour ten times.

  • Put a billion on the wire

    Share a tour that grossed $1B or more.

  • On the wire

    Share three times.

  • Press run

    Share five times.

  • Media blitz

    Share ten times.

  • Front page

    Share twenty times.

  • Everywhere at once

    Share fifty times.

  • Solo empire

    Break $1B on five solo tours.

  • One-band residency

    Finish 25 solo tours.

  • Ten commas

    Break $1B on ten tours.

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